Showing posts with label of. Show all posts
Showing posts with label of. Show all posts
Thursday, September 28, 2017
Super TIME Force Drakengard 3 Mind Zero Of Orcs And Men Destiny Of Spirits Captain America
Super TIME Force Drakengard 3 Mind Zero Of Orcs And Men Destiny Of Spirits Captain America
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Its been a while since I updated and theres a lot to cover, so just gonna jump right into things here�
NEWS FLASH FOR THE SOULS FANS - NEW VIDEO OF PROJECT BEAST LEAKED via NeoGAF - HYPE LEVELS OFF THE CHARTS!!! Click this thing now!!
...Holy shit, right? Thanks to @RichStanton and @EddieInzauto for the tipoff!
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Okay, on with the show.
Super TIME Force (XBO, 360, PC): About halfway through this one from one of my favorite developers, Capy Games. Ive been a fan of these guys ever since Critter Crunch (rainbow puke for LYFE, yo) and they have yet to disappoint me. If theres a more consistent, reliable developer out there, Id love to know who it is.

The writing is hilarious, theres a lot of really clever, interesting design going on, and the graphics are stylized pixel art, which I think looks great. It takes a little bit of time to wrap your head around the rewind mechanic, but once you click into it, its a much deeper, more sophisticated game than it first appears.
Drakengard 3 (PSN): There are no words in human language that can fully encapsulate how disappointing and terrible this game is. I was not a fan of the previous two in the Drakengard series, but I am absolutely in love with Nier, and knowing that D3 was from the same developers was all that was needed to pique my curiosity. Unfortunately, while there are a few moments where hints of a Nier-like flavor comes through, this game is generally terrible in all aspects.

Technically, its a steaming pile with muddy PS2-era graphics, a framerate that chugs harder than a desperate frat boy eager to impress, super-basic camera problems,� Hell, you name it, and it�s bad.
The actual gameplay is miserable as well, coming off like a poor-mans Dynasty Warriors that soon turns repetitive and intolerable. I have no idea why Square bothered to bring this to America other than the fact that they knew Nier fans like myself would jump at the chance to get another piece of work from that same team, but these two projects couldnt be further apart. Avoid it all costs.
Of Orcs And Men (XBL,PSN,PC): Finished it last week. Ironically, although it has technical problems the way that Drakengard does (although nowhere near as severe) the writing is light-years better and the super-appealing character work holds together. Fans of story in games, take note.

It was a great adventure on a small-scale, and my review�s coming soon. Big thumbs UP.
Mind Zero (Vita): I heard nothing but bad things about this one from people who had played the Japanese version, or people who "just knew" somehow, but after watching videos on YouTube, I was convinced that I needed to give it a try, and Im glad that I did.

The biggest, most interesting thing about it is the combat system. Its a little more complicated than I want to get into right now, but basically people can have their "MIND" (basically a persona-like spirit) turn on or off at will, and there are positives and negatives to being in either mode. The game also has a few interesting spins during combat, mostly in the way it manages three different resources that fuel abilities. It doesnt feel at all like the combat in Persona although it may appear similar on the surface, and I definitely appreciate what it�s got going on.
At the moment, my characters are trying to figure out whats going on with their world, having recently discovered a spirit realm that is somehow connected, in addition to a vaguely Team Rocket-ish squad of MIND users who are gonna end up being The Bad Guys . The story isn�t mind blowing but its definitely good enough to keep the action going so far, and the art style is solid.
Ive enjoyed my time with it so far and I�m still pushing onwards despite the dungeons being a little too long and the encounter rate being a little too high. Hopefully this won�t turn into a big problem.
Destiny Of Spirits (Vita): I havent talked much about this free-to-play from Sony but Ive been chipping away at it for about a half an hour every day before bed, and although its really low-rent and kind of boring, there is a certain charm to it.

Its not really that this game is that good in any one aspect, but the elements come together to create an experience thats satisfying for a few minutes at a time, although I can see many places where the developers can improve. Specifically, Im getting to a point in the game where the enemies are of a much higher level than I am, and I cant level up the characters that I have. Without access to better characters through random summons or buying them, it seems as though Im going to hit a wall of difficulty that I wont be able to get past, but we�ll see.
If nothing else, I hope the developers take this template and make a more polished sequel that addresses some of my issues.
Movies: The wife and I went to go see Captain America: The Winter Soldier the other day, and I have to say that all of the hype surrounding it was definitely justified.

The performances were strong, the story was actually much deeper and more interesting than I expected, and action sequences were fantastic. Also: The Falcon is cool as hell in that film. We enjoyed it from start to finish, and it comes totally recommend it if you havent seen it already. After so many years of crappy comic book movies, its amazing to get so many that are of such a quality lately.
********************PR/NEWS/INFO********************
WASTELAND 2 TO SHIP END OF AUGUST 2014
Early Access Beta Receives Major Update That Includes All of Arizona - Available Exclusively on Steam http://store.steampowered.com/app/240760/
inXile Entertainment announced an end of August launch window for Wasteland 2, one of the most successfully crowd funded projects/video games of all-time and sequel to the critically acclaimed smash hit Wasteland and the post-apocalyptic predecessor to the Fallout� series. In addition to the end of August launch window announcement, inXile Entertainment has released the entire Arizona portion of the game via the Wasteland 2early access beta, which is only available at http://store.steampowered.com/app/240760/.
The highly anticipated, post-apocalyptic turn-based Wasteland 2 offers an alternative history. America lays lifeless in the hot ashes and radioactive embers of a deadly nuclear holocaust and players must take command of an elite squad of desert Rangers, formed in the time-honoured tradition of the Texas and Arizona Rangers. Setting out across post-apocalyptic and treacherous landscapes players try to help the last remaining remnants of humanity in their struggle for survival against hordes of desperate bandits, insane criminals, decaying mutants and much worse.
Developed by an amazing team of RPG pioneers that include Brian Fargo and Chris Avellone and with a musical score composed by the legendary Mark Morgan, Wasteland 2 is a return to form for RPGs because it actually provides options and choices. Options allow players to make fundamental choices in customization and character creation throughout the game�s role-playing progression with decisions that carry consequences and impact a living world.
Wasteland 2�s early access beta mode, which GameSpot called �one of the best post-apocalyptic role-playing games to emerge in a long time,� is available on the Steam store http://store.steampowered.com/app/240760/. End of August marks the launch window for the full game, available for PC, Mac and Linux gamers.
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1001 Spikes
Publisher: Nicalis
Developer: Nicalis, Inc. / 8Bits Fanatics
Platform: Xbox One�, PlayStation 4, PlayStation�Vita, Wii U, Nintendo 3DS and PC (Windows, OSX, and Linux)
Genre: 2D action-platformer
Price: TBD
Players: Single player campaign, 2-4 player local co-op and versus modes
Release: Summer 2014
Rating: T for Teen - Blood, Violence, Mild Language
Synopsis
Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner.
Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.
Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner.
Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.
Game Features
Tough-as-nails difficulty
Pixel-perfect, razor-sharp controls
Clever-yet-insidious game design
Single and simultaneous 2-4 player co-op and vs. multiplayer!
8-bit inspired visuals with current gen flare
Soundtrack by Misoka and Rushjet1
Over a dozen unlockable characters with different abilities, some as featured friends from other games
Over 100 stages to clear
Three save files
Multiple endings
More information can be found on the official website at http://nicalis.com
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4A Games and Deep Silver are bringing the iconic and award-winning Metro series to the next generation: Metro Redux features fully re-mastered and improved versions of both Metro 2033 and Metro: Last Light, creating the most compelling Metro experience ever. Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation�4 computer entertainment system and PC for $24.99. Alongside the digital release, a boxed compilation containing both games, Metro Redux will be available at retail for a suggested $49.99.
With new, never-seen-before content and new gameplay features, as well as outstanding updated graphical fidelity and silky smooth 60FPS gameplay, Metro Redux is much more than a simple HD upgrade.
With new, never-seen-before content and new gameplay features, as well as outstanding updated graphical fidelity and silky smooth 60FPS gameplay, Metro Redux is much more than a simple HD upgrade.
For the Redux edition, Metro 2033 has been completely overhauled:
� The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Metro: Last Light to Metro 2033 Redux
� Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric �mask wipe� mechanic, weapon customization, and silent kills and takedowns
� Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects
Metro: Last Light Redux has also received a graphical facelift and gameplay improvements that carry across both titles, including new melee animations, and the fan-requested �Check Watch� and �Check Inventory� features. It also includes all previously released Season Pass add-on content � a further 10 hours of single-player gameplay.
With Metro Redux, players now have the choice to experience both Metro games the way they want with the introduction of two unique �Play Styles.�Those who favored the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the �Survival� Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the �Spartan� Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources. In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply.
Dedicated Linux and SteamOS versions will also release later this year.
Metro Redux is based on the internationally bestselling novel Metro 2033 by Dmitry Glukhovsky.
For the latest news and information on Metro Redux: Official website at www.enterthemetro.com
Follow us via Facebook: www.facebook.com/metrovideogame
Youtube: www.youtube.com/metrovideogame
Twitter: www.twitter.com/metrovideogame
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Hyrule Warriors, the imaginative upcoming game for the Wii U console, combines the action-packed game play of Tecmo Koei�s Dynasty Warriors series with the iconic characters and worlds from The Legend of Zelda series. In addition to the focused action game play of leading one soldier against a massive horde of enemies, theDynasty Warriors series is also known for its epic storyline. In this game, players control Link as he faces a powerful new enemy � the evil sorceress Cia � and her army to rescue the captive Princess Zelda. For the first time ever, Princess Zelda�s loyal Hyrulean Captain Impa makes her debut as a playable character. Impa equips a huge sword and can perform powerful combos to defeat enemies. Many other surprising playable characters make appearances in Hyrule Warriors, and each playable character will have signature weapons and action animations.
Hyrule Warriors, the imaginative upcoming game for the Wii U console, combines the action-packed game play of Tecmo Koeis Dynasty Warriors series with the iconic characters and worlds from The Legend of Zelda series.
The first stage of the game takes place in Hyrule Field, a location that will be very familiar to fans of The Legend of Zelda series. The game-play structure of most of the stages bears a close resemblance to the Dynasty Warriorgames, so Hyrule Warriors is a game that can truly be enjoyed by fans of both The Legend of Zelda and theDynasty Warrior series. Players must defend or reclaim areas by fighting against hordes of enemies and using different types of flashy and powerful moves. Players will encounter new enemies such as Sorceress Cia, but some familiar enemies like Bokoblins and Lizalfos from The Legend of Zeldaseries will also appear in the game.
For more information about Hyrule Warriors, visithttp://www.zelda.com/hyrule-warriors.
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XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today confirmed STORY OF SEASONS will be released exclusively for the Nintendo 3DS in North America this winter. Developed by the veteran team behind the fan-favorite Bokujo Monogatari series and headed by longtime lead producer, Yoshifumi Hashimoto, STORY OF SEASONS represents a new beginning for the beloved series which has seen dozens of entries and sold close to ten million copies worldwide.
Released under the title Bokujo Monogatari: Tsunagaru Shintenchi in Japan earlier this year, which literally translates as Farm Story: Connect to a New World, STORY OF SEASONS carries on the iconic life simulation and farming RPG gameplay made famous through the Bokujo Monogatari series� 18-year history while infusing new and exciting features into the experience, marking a key milestone for the franchise. Fans will appreciate the evolution seen inSTORY OF SEASONS as the game retains its signature style while adapting and strengthening its offerings through the formation of this new IP.
Players will create a fully customizable character, selecting gender, hair style and facial features as desired. They will then take on their role as the newest resident of Oak Tree Town, a small settlement filled with promises of new beginnings, hard work and significant relationships. In the process of tending to crops, animals and the many other aspects of everyday farming life, players will amass the resources necessary to customize and expand their farms � from livestock and seeds to d�cor and layout � granting total freedom to shape their homestead as they wish and fit virtually any play style.
In STORY OF SEASONS, traditional farm-building mechanics are combined with all-new multiplayer and StreetPass connectivity, granting players the ability to tour one another�s farms, cultivate crops together and even exchange gifts. Further adding to the roster of new elements, STORY OF SEASONS has decorative items available from the Super Mario Bros. franchise, including Super Mushroom, Fire Flower and Super Star.
Developed in Japan by MarvelousAQL, STORY OF SEASONS will be published in North America by XSEED Games, and will be released in winter exclusively for Nintendo 3DS. STORY OF SEASONS will make its US debut at the E3 2014 expo in XSEED Games� West Hall booth #5436.
For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.
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Summary of Properties of the MAC Layer in Safety Vehicular Ad Hoc Networks
Summary of Properties of the MAC Layer in Safety Vehicular Ad Hoc Networks
VANET comprise two kinds of communication, one between two vehicles (V2V) and another between a vehicle and a road side unit (RSU) (V2I). The 5.9 GHZ band is already reserved for VANET communications in both United States and Europe. One of the challenging issue on designing actual VANET is providing adequate MAC protocol. Popular wireless local area network medium access control protocol, IEEE 802.11, is selected because of availability, maturity, and cost consideration as an standard for MAC layer in VANETs.
The spectrum in VANETs divided into multiple 10MHz wide channel so that one channel, Control CHannel (CCH), is reserved for sending safety messages and it can only be used by road safety applications. The rest of the channels that is called Service CHannels (SCH) can be used by different applications such as safety and non-safety applications (focused for example on traffic efficiency or passenger entertainment). This differentiation in channel usage is another issue that has not addressed by IEEE 802.11 because it assumes to have just one type of application.
IEEE 802.11p, an amendment to the IEEE802.11, can only work on a single channel like its original version. The Wireless Access in Vehicular Environment (WAVE) architecture contains another standard, IEEE 1609.4, to handle some issues like channel switching and per-packet channel routing. MAC sub-layer is divided into two parts, the upper part is defined by IEEE 1609.4 and the lower part is defined by IEEE 802.11p.
Most of the points in this paper are covered by "A Tutorial Survey on Vehicular Ad Hoc Networks" that are related to addressing the problems of beaconing (it is proved that the communication in control channel in VANETs is more than simple broadcasting) in CCH and its consecutive effects on network throughput.
Non-safety application that are mostly IP-based, still using TCP/IP protocol stack but safety applications can not use TCP/IP architecture because of some reasons are summarized as follow:
In VANET, sending a message in control channel can be causes by two reasons, to announce cars status and unexpected hazard. This information are likely interesting for all the surrounding neighbours. this issues appears the necessity of broadcast communication in control channel. In order to announce these events, VANET generates two types of message, CAM and DEN. DEN is just transmitted by happening an unexpected hazard and CAM is periodically transmitted to improve road safety. The DEN messages is just transmitted if there is a long time until the next CAM message, otherwise it can be merged with the CAM message.
Despite broadcast nature of control channel as already mention, previous designed MAC protocols for different networks such as MANETs or sensor networks that are designed with the idea of unicast communication in mind are analyzed and is showed that cannot be used directly.
Although IEEE 802.11DCF can manage both unicast and broadcast communication, it cannot be able to use regular schemes in unicast communication like ACK packets and RTS/CTS in the broadcast mode. This inability causes that this popular standard cannot be able to detect the collision and alleviate the hidden nodes problem, respectively. It is obvious that it is not sufficient enough for communication in control channel and needs to more revision based on the characteristics of VANETs. It needs to be mentioned that while the hidden terminals problem is problematic, exposed terminal does not appear because in the transmission zone all the nodes, including those trying to access the channel are interested by the safety messages.
As a result of lack of collision detection ability in control channel, the IEEE 802.11 DCF mechanism for adapting the back-off time with traffic density cannot work properly and the contention window remains minimum. This problem causes more collisions and reduces the beacon reception probability. Therefore, finding an optimal minimum contention window is a challenging issue that has a large impact on the reception ratio.
One important point that makes different beaconing in VANETs from regular broadcasting is the limited lifetime of safety messages. It means that if each safety message can not be transmitted in predefined time period, it must be dropped and the updated one will be send indeed. It also shows that the delay for safety messages is bounded by the beacons lifetime, therefore measuring average delay becomes less significant.
Moreover, beacons in VANETs has an important role while in MANETs they are assumed as an overhead and is tried to be minimised in order to improve the network efficiency. Although, beacons are still assumed as control messages, they provide valuable information and decreasing the amount of them leads to a reduction in the efficiency of safety-applications.
Data rate adaptation has been proposed as a solution for congestion control in VANET. Using higher data rate decreases channel occupancy that allowing more transmissions to take place. But, with increase in the data rate, higher SIR is needed at the receiver side that shows limitations in data rate adaptation. (?)
Distinguishing between collision and lost packets in consequence of noisy channel. (?)
Information about DEN messages are mostly neglected.
Non-safety application that are mostly IP-based, still using TCP/IP protocol stack but safety applications can not use TCP/IP architecture because of some reasons are summarized as follow:
- IPv6 introduces high overhead for safety message can not be tolerated by the applications.
- Different safety applications need the same information. Therefore, it is required to send a large number of messages with the same content can lead to a congested channel.
In VANET, sending a message in control channel can be causes by two reasons, to announce cars status and unexpected hazard. This information are likely interesting for all the surrounding neighbours. this issues appears the necessity of broadcast communication in control channel. In order to announce these events, VANET generates two types of message, CAM and DEN. DEN is just transmitted by happening an unexpected hazard and CAM is periodically transmitted to improve road safety. The DEN messages is just transmitted if there is a long time until the next CAM message, otherwise it can be merged with the CAM message.
Despite broadcast nature of control channel as already mention, previous designed MAC protocols for different networks such as MANETs or sensor networks that are designed with the idea of unicast communication in mind are analyzed and is showed that cannot be used directly.
Although IEEE 802.11DCF can manage both unicast and broadcast communication, it cannot be able to use regular schemes in unicast communication like ACK packets and RTS/CTS in the broadcast mode. This inability causes that this popular standard cannot be able to detect the collision and alleviate the hidden nodes problem, respectively. It is obvious that it is not sufficient enough for communication in control channel and needs to more revision based on the characteristics of VANETs. It needs to be mentioned that while the hidden terminals problem is problematic, exposed terminal does not appear because in the transmission zone all the nodes, including those trying to access the channel are interested by the safety messages.
As a result of lack of collision detection ability in control channel, the IEEE 802.11 DCF mechanism for adapting the back-off time with traffic density cannot work properly and the contention window remains minimum. This problem causes more collisions and reduces the beacon reception probability. Therefore, finding an optimal minimum contention window is a challenging issue that has a large impact on the reception ratio.
One important point that makes different beaconing in VANETs from regular broadcasting is the limited lifetime of safety messages. It means that if each safety message can not be transmitted in predefined time period, it must be dropped and the updated one will be send indeed. It also shows that the delay for safety messages is bounded by the beacons lifetime, therefore measuring average delay becomes less significant.
Moreover, beacons in VANETs has an important role while in MANETs they are assumed as an overhead and is tried to be minimised in order to improve the network efficiency. Although, beacons are still assumed as control messages, they provide valuable information and decreasing the amount of them leads to a reduction in the efficiency of safety-applications.
Data rate adaptation has been proposed as a solution for congestion control in VANET. Using higher data rate decreases channel occupancy that allowing more transmissions to take place. But, with increase in the data rate, higher SIR is needed at the receiver side that shows limitations in data rate adaptation. (?)
Distinguishing between collision and lost packets in consequence of noisy channel. (?)
Information about DEN messages are mostly neglected.
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Wednesday, September 27, 2017
Styx Shards of Darkness Key Free Activation Code KEYGEN
Styx Shards of Darkness Key Free Activation Code KEYGEN
Styx Shards of Darkness Key | Free Activation Code | KEYGEN
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For Firefox, go to tools on the top of the browser, then click clear private data, and check the box besides "cookies". ALSO MAKE SURE YOU HAVE ALL BOXES CHECKED ON FIREFOX ASWELL!
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Tuesday, September 26, 2017
Streets of Rage 2
Streets of Rage 2

Streets of Rage 2 was released in 1992 by SEGA for the Sega Megadrive. There is also Streets of Rage 1 & 3 but 2 is better than both of them put together. You can select from four characters, Max, Axel, Blaze and Skate. Ill select Blaze. Funny enough these characters were long forgotten in time and we havent seen them since, well in any up to date remakes or any spin-off games. I am surprised they didnt appear in the Project X Zone series.

The game is a beat em up arcade game. The level that you start on has like sex shops galore? Strip bars? Something seedy. And Rin Rin? Anyway the main focus is to get through the level. There are two special attacks that drain your life. But Blaze can do a special move that does not drain any life. Its Down, Right, Down Right and Punch.

You got people coming at you with knifes and steel bars. Talk about dangerous. But no blood spills. Im not sure about the Japanese release? Maybe not.

The first boss is Jack. He throws knifes and...his attack set is to stab you to death. You probably wonder why gaming companies sprites look so great? Well they draw the character animation first on paper, then scan it and finally they sprite over it. I wish I could make sprites that advanced but, Im okay really I am.

If you search around the level carefully by breaking tables, boxes and other stuff you can find cakes which will heal your HP. You can also obtain cash and that boosts your final score.

When you get to the bar there will be a woman drinking and a bar tender serving drinks?

Suddenly the woman will strip her clothes and take out a whip. You know if I ever thought of trying to make a fighting game a whip is one of the main items that I would use. A whip is sexy and dangerous. Anyway the blonde bimbos name is Electra. Im so going to kick her butt and rip her hair out while I am at it.

She was quite easy to say the least. Her whip had a special electrical ability, but she was no match for me.

And one you go to the back of the bar, the bar tender will be waiting. Seems he runs some kind of gang. You know there are a lot of shady people like this in real life, who live double lives and some of them are real nasty sons o bitches. And what does it all come down to? Drug money...and Im guessing drugs play some sort of role in this game franchise. Its just its too 2D so they wouldnt input it in the game. What else do thugs do on the streets? Drugs, duh! People who live on drugs, I feel for them really I do....from afar. But its their choice, and it only ends in tears. Weve got enough to worry about, than drugs. Like actual real sickness and injury, those few people would rather mess up their brain by choice. But no, theyd rather sell the stuff and mess up other peoples minds. I would say we need to get rid of drugs period, but some people need them. Drugs can also...ease pain and like alcohol make you forget.

Im just going to rush in there. He needs all of those men to gang up just for a WOMAN? How stupid is that. Maybe he knows she is sure to destroy him so he really needed the back-up. I killed them. Because thats what happens in this game you KILL.

First i throw him to the other side then attack him. He has yet to kill me and I wont let him.

And so I finished him off with a punch. What a total loser, if only you could do this in real life to people who get on your nerves.

And so the game adds up the score to the top which leaves me with 67560. You lose it all if you die. The main aim of the game is to stay alive. You get a certain amount of continues too. Since I figured out Blazes other special move the game became easier. I used to play this game many, many years ago and I always died.
The music in the game was made by Yuzo Koshiro. There are some really funky beats featured in the game, so retro...so 90s.
There was also going to be an up to date version for the Dreamcast but SEGA decided to scrap the idea, which is a shame because then the series just died off. You know...people would be shocked if they saw the series get a reboot. Theyd probably think WOW, memories. But the game would have to resemble the older makes. And let me say this one last time...Streets of Rage 2 was the BEST. Why? Ill explain, in 1 and 3 the camera is zoomed TOO far out. But in 2 the camera is just right...you know like Goldilocks & The Three Bears, just right.
According to information Fighting Force was originally going to be the new Streets of Rage at the time. SEGA struck a deal with Core, best known for the Tomb Raider franchise at the time. Streets of Rage 4 was to be published by SEGA exclusively for the Sega Saturn. Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats. As you know SEGA had a major problem with Sony and Nintendo back in the day, which has vanished into thin air in todays world but back then it was an all out ******* war!!!
SEGA had their legal team shut down a well known fan-made project in 2011. But you can still obtain the game if you are desperate. The game had been worked on for 8 years and it was super advanced, even better than the actual game. The Streets of Rage Remake project, released for free on PC mashed all three beat em ups into one monstrous hybrid fan-game. The final project contains over 100 stages, 19 playable pugilists, 64 enemies and a full 76-song soundtrack remixed by five different musicians. But just days after the file was released on various download and torrent sites around the web, SEGA stamped down on its release and is trying to get the game pulled. Their first port of call was Links own downloads on the games forum.
"SEGA have contacted [me] regarding the download hosted on this site," Link writes. "While this issue is being resolved, please do not upload the game for others to download. Any links posted on this site will be removed."
According to a spokesperson from SEGA "SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities. However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances."
Then after SEGA acted upon the fan-made game they re-released Streets of Rage 2 for the Nintendo eShop entitled 3D Streets of Rage 2. So yeah, SEGA can be like Nintendo and can mess up your fan-made project if they want too. Its best to be original make your own game with your own original characters. Fan-made games always go pear shaped in the end. Even if you are trying to make something to HONOR something you like. Anyway there is some new December news, there is going to be a BRAND NEW Streets of Rage film. And if that goes well we might see the franchise get a reboot. If it flops itll end up like Jem & the Holograms. You know a closed door, never to be opened again?
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Monday, September 25, 2017
Survey Wisdom of Crowds� Business Intelligence Market Study 2016 Edition
Survey Wisdom of Crowds� Business Intelligence Market Study 2016 Edition
Im getting lazy on blog posts! Gotta change that! Taking a few days vacation but I promise Ill get back at it!
In the meantime, a request to, once again, participate on one of the most influential market studies for BI analytics - Howard Dresners Widsom of Crowds, 2016 edition.
Here are the details:
Welcome to the Wisdom of Crowds� Business Intelligence Market Study - 2016 Edition.
Qualified respondents that complete the survey will receive complimentary research for their personal use. This includes end users, IT and independent consultants.
Each section corresponds to an upcoming 2016 research report. The more survey sections that you complete, the more free research you will receive throughout the year!
Please note that this survey should take approximately 25-40 minutes to complete.
The objective of this study is to collect data on trends, vendors and products in Business Intelligence, Enterprise Planning and related markets. As a result we will be able to examine the realities, plans and perceptions surrounding these important markets. We will also rank vendors and products - creating an important tool for those seeking to invest in these solutions.
The underlying principle is this: the more data we collect, the more accurate the results.
This study is NOT sponsored by vendors (or anyone else) and none of your detailed data will be shared with the outside world. So, we respectfully request that you provide us with complete and accurate information - including your name, company, title and business email address.
For consultants: Please respond on behalf of a client or clients that you are working with.
Anonymous survey entrees cannot be accepted.
Thank you for participating. I am confident that this will provide an important and fresh perspective into the marketplace for all!
Sincerely,
Howard Dresner
Chief Research Officer
Dresner Advisory Services, LLC
Once again, heres the link to the Howard Dresners Widsom of Crowds Survey, 2016 edition.
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Sunday, September 24, 2017
Suzanne Lie The Pleiadians The Fifth Dimensional Paradigm of Reality 3 23 17
Suzanne Lie The Pleiadians The Fifth Dimensional Paradigm of Reality 3 23 17
The Fifth Dimensional Paradigm of Reality

The Pleiadians through Suzanne Lie
Dear, Beloved Pleiadians,
I hear the Golden Ones reminding me that we, the ascending ones, are approaching the area known as, �The Path not yet taken.� Since I am pretty sure that you, the Pleiadians, will be the first landing team to Earth, I would like to know more about this Path.
Dearest Grounded Friends and Family,
We are happy to answer any questions that you ask us. This �Path not yet taken� is the frequency of reality that resonates to the highest fourth and lowest fifth dimensional resonance.
M�s informaci�n �download file now
Saturday, September 23, 2017
SURFACE 3 WORLD OF WARCRAFT
SURFACE 3 WORLD OF WARCRAFT
SURFACE 3 WORLD OF WARCRAFT
SURFACE 3 WORLD OF WARCRAFT
SURFACE 3 WORLD OF WARCRAFT
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
Editorial Reviews
About the Author
Best known for blockbuster hits including World of Warcraft� and the Warcraft�, StarCraft�, and Diablo� franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industrys most critically acclaimed games. Blizzard Entertainments track record includes eighteen #1 games* and multiple Game of the Year awards. The companys online-gaming service, Battle.net�, is one of the largest in the world, with millions of active players.

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Thursday, September 21, 2017
Streets of Rage 2 SEGA Genesis LongPlay
Streets of Rage 2 SEGA Genesis LongPlay
Streets of Rage 2 - SEGA Genesis: LongPlay
This is my favorite Streets of Rage game, absolutely love it and it was a huge step of from the original game. Love it and if want to play a game with your friends this is a good pick.
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Thursday, September 14, 2017
Suikoden The Woven Web of a Century
Suikoden The Woven Web of a Century

Both of the hero�s parents are deceased and he is a swordsman from the village of Terube. Jino, his hotheaded childhood friend made the journey through time too. When Myra, Jino�s older sister, isn�t scolding him, she�s the group�s magician. Dukas is a loyal soldier and another one of the game�s main characters.
Suikoden: The Woven Web of a Century begins with the heroes time-traveling to the past so they can learn how to fight from their ancestors. It�s a plot device and also a gameplay mechanic. Konami created a teacher-student relationship system where abilities are actually passed down to characters.
The young heroes from the future have learn battle commands when veteran heroes from the past use them in battle. Each time an an ability is used it raises a skill�s training rate and when it reaches 100% you can use the move in battle.
The young heroes from the future have learn battle commands when veteran heroes from the past use them in battle. Each time an an ability is used it raises a skill�s training rate and when it reaches 100% you can use the move in battle.
You can further customize characters using the game�s sub job system. At a dinner event in your game�s base you can pick up sub jobs these let you change equipment profiles like giving a mage a bow, for example.
Suikoden: The Woven Web of a Century has a number of classes like swordsman, magician, lancer, archer, martial artist, ninja, bard, and chemist. The game also has a crafting system where you can create weapons, healing items, and magic stones.
Suikoden: The Woven Web of a Century has six person battles with three characters in the front row and three in back. Konami�s next Suikoden game goes on sale on February 9 for PSP in Japan and has multiple endings for fans to find.
Source: Siliconera
Genso Suikoden: The Woven Web of a Century Image Characters
A lon
Asutoriddo (I bet her english ver would be Astrid)
Bi a ga, Borudon, Damudhin, Dhiromu, Dhucas, Efiru, Folune, Hadamu, Hagaru, Heidoreku, Iria_barukai, Jyaguwan, Kuineria, Makia, Makushimos, Mazarica, Meamei, Muii, Myura, Nido, Noderi, Porokku, Radonien, Regius, Reneferiasu, Rete, rhisuthiru, Roruhu, Rosheru, Rpdoriku, Rugato, Rurusa, Ryuseri, Shujinnkou, Suniru, Toruwado, Yohuru, Zabido, Zefon, Zino, Zoshiomu
Well, am only saving the images in the official site. No renders =p
Others: Logo + 1 artwork + 24 screenshots + 26 promotion video snapshots
Download Link: Mediafire
File Size: 20.46 MB





Source: Suikoden: The Woven Web of a Century
Source: Siliconera
Genso Suikoden: The Woven Web of a Century Image Characters
A lon
Asutoriddo (I bet her english ver would be Astrid)
Bi a ga, Borudon, Damudhin, Dhiromu, Dhucas, Efiru, Folune, Hadamu, Hagaru, Heidoreku, Iria_barukai, Jyaguwan, Kuineria, Makia, Makushimos, Mazarica, Meamei, Muii, Myura, Nido, Noderi, Porokku, Radonien, Regius, Reneferiasu, Rete, rhisuthiru, Roruhu, Rosheru, Rpdoriku, Rugato, Rurusa, Ryuseri, Shujinnkou, Suniru, Toruwado, Yohuru, Zabido, Zefon, Zino, Zoshiomu
Well, am only saving the images in the official site. No renders =p
Others: Logo + 1 artwork + 24 screenshots + 26 promotion video snapshots
Download Link: Mediafire
File Size: 20.46 MB
Suikoden: The Woven Web of a Century Promotion Video Snapshots
Source: Suikoden: The Woven Web of a Century
download file now
Summary of failures for Google Apps Script Wall Cleaner
Summary of failures for Google Apps Script Wall Cleaner
Your script, Wall Cleaner, has recently failed to finish successfully. A summary of the failure(s) is shown below. To configure the triggers for this script, or change your setting for receiving future failure notifications, click here.
Summary:
| Error Message | Count |
|---|---|
| Service invoked too many times for one day: urlfetch. (line 8, file "01") | 112 |
| Service using too much computer time for one day | 11 |
| Start | Function | Error Message | Trigger | End |
|---|---|---|---|---|
| 4/4/17 7:40 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:40 AM |
| 4/4/17 7:51 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:51 AM |
| 4/4/17 7:53 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:53 AM |
| 4/4/17 7:56 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:56 AM |
| 4/4/17 8:12 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:12 AM |
| 4/4/17 8:23 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:23 AM |
| 4/4/17 8:26 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:26 AM |
| 4/4/17 8:35 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:35 AM |
| 4/4/17 8:39 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:39 AM |
| 4/4/17 8:40 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:40 AM |
| 4/4/17 8:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:45 AM |
| 4/4/17 8:48 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:48 AM |
| 4/4/17 8:50 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:50 AM |
| 4/4/17 9:02 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:02 AM |
| 4/4/17 9:06 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:06 AM |
| 4/4/17 9:20 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:20 AM |
| 4/4/17 9:41 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:41 AM |
| 4/4/17 9:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:45 AM |
| 4/4/17 9:51 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:51 AM |
| 4/4/17 10:06 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:06 AM |
| 4/4/17 10:10 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:10 AM |
| 4/4/17 10:14 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:14 AM |
| 4/4/17 10:17 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:17 AM |
| 4/4/17 10:18 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:18 AM |
| 4/4/17 10:19 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:19 AM |
| 4/4/17 10:35 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:35 AM |
| 4/4/17 10:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:45 AM |
| 4/4/17 10:57 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:57 AM |
| 4/4/17 11:01 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:01 AM |
| 4/4/17 11:02 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:02 AM |
| 4/4/17 11:13 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:13 AM |
| 4/4/17 11:15 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:15 AM |
| 4/4/17 11:48 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:48 AM |
| 4/4/17 12:02 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:02 PM |
| 4/4/17 12:05 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:05 PM |
| 4/4/17 12:08 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:08 PM |
| 4/4/17 12:16 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:16 PM |
| 4/4/17 12:21 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:21 PM |
| 4/4/17 12:26 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:26 PM |
| 4/4/17 12:35 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:35 PM |
| 4/4/17 12:41 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:41 PM |
| 4/4/17 12:44 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 12:44 PM |
| 4/4/17 5:45 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 5:45 PM |
| 4/4/17 5:51 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 5:51 PM |
| 4/4/17 6:26 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:26 PM |
| 4/4/17 6:29 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:29 PM |
| 4/4/17 6:30 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:30 PM |
| 4/4/17 6:33 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:33 PM |
| 4/4/17 6:34 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:34 PM |
| 4/4/17 6:46 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:46 PM |
| 4/4/17 6:50 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:50 PM |
| 4/4/17 6:52 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 6:52 PM |
| 4/4/17 7:01 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:01 PM |
| 4/4/17 7:05 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:05 PM |
| 4/4/17 7:22 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:22 PM |
| 4/4/17 7:26 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:26 PM |
| 4/4/17 7:45 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:45 PM |
| 4/4/17 7:57 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 7:57 PM |
| 4/4/17 8:04 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:04 PM |
| 4/4/17 8:10 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:10 PM |
| 4/4/17 8:31 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:31 PM |
| 4/4/17 8:32 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:32 PM |
| 4/4/17 8:51 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:51 PM |
| 4/4/17 8:55 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 8:55 PM |
| 4/4/17 9:00 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:00 PM |
| 4/4/17 9:05 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:05 PM |
| 4/4/17 9:08 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:08 PM |
| 4/4/17 9:10 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:10 PM |
| 4/4/17 9:40 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:40 PM |
| 4/4/17 9:42 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 9:42 PM |
| 4/4/17 10:05 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:05 PM |
| 4/4/17 10:18 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:18 PM |
| 4/4/17 10:32 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:32 PM |
| 4/4/17 10:45 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 10:45 PM |
| 4/4/17 11:08 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:08 PM |
| 4/4/17 11:11 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:11 PM |
| 4/4/17 11:15 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:15 PM |
| 4/4/17 11:28 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:28 PM |
| 4/4/17 11:40 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:40 PM |
| 4/4/17 11:43 PM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/4/17 11:43 PM |
| 4/4/17 11:55 PM | HajarGan | Service using too much computer time for one day | time-based | 4/4/17 11:55 PM |
| 4/5/17 12:02 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 12:02 AM |
| 4/5/17 12:25 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 12:25 AM |
| 4/5/17 12:26 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 12:26 AM |
| 4/5/17 12:37 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 12:37 AM |
| 4/5/17 12:50 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 12:50 AM |
| 4/5/17 1:00 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:00 AM |
| 4/5/17 1:36 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 1:36 AM |
| 4/5/17 1:39 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 1:39 AM |
| 4/5/17 1:41 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:41 AM |
| 4/5/17 1:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:45 AM |
| 4/5/17 1:49 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:49 AM |
| 4/5/17 1:50 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:50 AM |
| 4/5/17 1:57 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 1:57 AM |
| 4/5/17 2:05 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 2:05 AM |
| 4/5/17 2:13 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 2:13 AM |
| 4/5/17 2:28 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 2:28 AM |
| 4/5/17 2:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 2:45 AM |
| 4/5/17 3:17 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 3:17 AM |
| 4/5/17 3:19 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 3:19 AM |
| 4/5/17 3:39 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 3:39 AM |
| 4/5/17 4:18 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:18 AM |
| 4/5/17 4:32 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 4:32 AM |
| 4/5/17 4:38 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:38 AM |
| 4/5/17 4:44 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 4:44 AM |
| 4/5/17 4:45 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:45 AM |
| 4/5/17 4:48 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:48 AM |
| 4/5/17 4:52 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:52 AM |
| 4/5/17 4:58 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 4:58 AM |
| 4/5/17 5:02 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 5:02 AM |
| 4/5/17 5:11 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 5:11 AM |
| 4/5/17 5:18 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 5:18 AM |
| 4/5/17 5:23 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 5:23 AM |
| 4/5/17 5:50 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 5:50 AM |
| 4/5/17 6:34 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 6:34 AM |
| 4/5/17 7:04 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 7:04 AM |
| 4/5/17 7:13 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 7:13 AM |
| 4/5/17 7:25 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 7:25 AM |
| 4/5/17 7:29 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 7:29 AM |
| 4/5/17 7:31 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 7:31 AM |
| 4/5/17 7:33 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 7:33 AM |
| 4/5/17 7:35 AM | HajarGan | Service invoked too many times for one day: urlfetch. (line 8, file "01") | time-based | 4/5/17 7:35 AM |
| 4/5/17 7:36 AM | HajarGan | Service using too much computer time for one day | time-based | 4/5/17 7:36 AM |
Sincerely,
Google Apps Script
Need help? Visit the Google Apps Script documentation. Please do not reply to this message. (c) 2017 Google
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