Monday, August 14, 2017
SWTOR Patch Notes December 1 2011
SWTOR Patch Notes December 1 2011
Source:http://www.darthhater.com/articles/swtor-news/19739-patch-notes-12-1-11 (Cleaned up all the typos/grammar, etc....)
Patch Notes
Patch Notes
Build Date: 2011.12.01
Patch: 0.742.27
Patch: 0.742.27
General:
- Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
- Improved the overall performance of vanity pets.
- Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
- Moving to a new planet instance no longer uses the players Quick Travel cooldown.
- Mail sent to another player will now have a 30 minute delay.
- Improved the overall performance of vanity pets.
- Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
- Moving to a new planet instance no longer uses the players Quick Travel cooldown.
- Mail sent to another player will now have a 30 minute delay.
Classes and Combat:
General:
- Further improved and balanced all class content above level 30.
- Slightly increased mouse targeting distance.
- Implemented improvements that increase the responsiveness of combat actions.
- Tab targeting now more accurately takes into account which enemies are on screen.
- Tab targeting can now select enemies at a longer range.
- Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.
- Further improved and balanced all class content above level 30.
- Slightly increased mouse targeting distance.
- Implemented improvements that increase the responsiveness of combat actions.
- Tab targeting now more accurately takes into account which enemies are on screen.
- Tab targeting can now select enemies at a longer range.
- Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.
General:
- Jedi Knights can now obtain the Master title.
- Jedi Knights can now obtain the Master title.
Sentinel:
- Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.
- Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.
Bug Fixes:
- Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.
General:
- Sith Warriors can now obtain the Darth title.
- Sith Warriors can now obtain the Darth title.
Marauder:
- Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.
- Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.
Bug Fixes:
- Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.
- Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.
General:
- Force Potency now increases the range of Telekinetic Throw.
- Each use of Telekinetic Throw now uses a charge of Force Potency.
- Players are no longer able to cancel Force Lifts debuff by right-clicking it.
- Force Potency now increases the range of Telekinetic Throw.
- Each use of Telekinetic Throw now uses a charge of Force Potency.
- Players are no longer able to cancel Force Lifts debuff by right-clicking it.
Shadow:
Infiltration:
- Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.
- Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.
General:
- Recklessness now increases the range of Force Lightning.
- Each use of Force Lightning now uses a charge of Recklessness.
- Players are no longer able to cancel Whirlwinds debuff by right-clicking it.
- Recklessness now increases the range of Force Lightning.
- Each use of Force Lightning now uses a charge of Recklessness.
- Players are no longer able to cancel Whirlwinds debuff by right-clicking it.
Assassin:
Deception:
- Resourcefulness now reduces the Force cost of Lacerate and no longer educes the cooldown of Cloud Mind.
- Resourcefulness now reduces the Force cost of Lacerate and no longer educes the cooldown of Cloud Mind.
General:
- Cover now has a 1-second cooldown.
- Recuperate can no longer be used from cover.
- Cover now has a 1-second cooldown.
- Recuperate can no longer be used from cover.
Scoundrel:
Scrapper:
- Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is no affected by the global cooldown and does not break stealth.
- Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
- Flying Fists damage output has been decreased by 15%.
- Sawed-Off now affects Flechette Round instead of Blaster Whip.
- Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
- Flying Fists damage output has been decreased by 15%.
- Sawed-Off now affects Flechette Round instead of Blaster Whip.
General:
- Cover now has a 1-second cooldown.
- Explosive Probes animation now correctly displays when the probe is resisted by an enemy.
- Recuperate can no longer be used from cover.
- Explosive Probes animation now correctly displays when the probe is resisted by an enemy.
- Recuperate can no longer be used from cover.
Operative:
Concealment:
- Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
- Laceration now requires 15 energy and has had its damage output decreased by 15%.
- Collateral Strikes damage output has been decreased by 15%.
- Waylay now affects Acid Blade instead of Shiv.
- Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
- Laceration now requires 15 energy and has had its damage output decreased by 15%.
- Collateral Strikes damage output has been decreased by 15%.
- Waylay now affects Acid Blade instead of Shiv.
General:
- Adjusted resource bar visuals for ammo gain and use.
- Adjusted resource bar visuals for ammo gain and use.
Bug Fixes:
- Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
- Concussive Force now properly increases the knockback distance of Concussion Charge.
- Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
- Concussive Force now properly increases the knockback distance of Concussion Charge.
General Combat Bug Fixes:
- Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss of deflect from the enemy.
- Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
- The cooldown for calling a Medical Probe will now properly increase in phased areas.
- Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
- The cooldown for calling a Medical Probe will now properly increase in phased areas.
Companion Characters:
General:
- Companion Characters now vocalize less frequently during combat.
- Companion Characters are now silent when entering stealth modes.
- Companion names now display as a Companion.
- Companion Characters now vocalize less frequently during combat.
- Companion Characters are now silent when entering stealth modes.
- Companion names now display as a Companion.
Crew Skills:
General:
- Added implants to the schematic filter for the crafting window and to trainers.
- Slightly increased critical chance for crafting and missions forOrange difficulty tasks.
- Added implants to the schematic filter for the crafting window and to trainers.
- Slightly increased critical chance for crafting and missions for
Crafting Skills:
- Cybertechs can now craft modifiable Droid armor.
- Cybertech and Artifice modifications and enhancements have been updated.
- Crafted relics and space upgrades now bind to the character when equipped.
- Crafted items are no longer created with pre-slotted modifications.
- Cybertechs can now craft modifiable Droid armor.
- Cybertech and Artifice modifications and enhancements have been updated.
- Crafted relics and space upgrades now bind to the character when equipped.
- Crafted items are no longer created with pre-slotted modifications.
Gathering Skills:
- The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis
- The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis
Mission Skills:- Adjusted mission costs across all skill levels
- Treasure hunting relics now bind to the character when equipped
- Luxury Fabrics and Underworld Metals are now obtained through different missions
- Investigation Mission Discoveries now yield Researched Compounds
- Rich yields no longer always provide Artifact quality resources
- Mission rewards now include higher quantities of Prototype quality crafted materials
- Treasure hunting relics now bind to the character when equipped
- Luxury Fabrics and Underworld Metals are now obtained through different missions
- Investigation Mission Discoveries now yield Researched Compounds
- Rich yields no longer always provide Artifact quality resources
- Mission rewards now include higher quantities of Prototype quality crafted materials
Bug Fixes:
- Fixed an issue where Crafting schematics were not properly updating within the schematic trainer
- Learned Biochem schematics no longer disappear from the Crafting window
- Prototype and Artifact quality crafted weapons now have the correct weapon damage values
- Reverse engineering mode no longer toggles off after reverse engineering and item
- Items of less than Premium quality can no longer be reverse engineered
- Corrected refresh and mission tier issues
- Weapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly
- Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving
- Fixed an issue where Crafting schematics were not properly updating within the schematic trainer
- Learned Biochem schematics no longer disappear from the Crafting window
- Prototype and Artifact quality crafted weapons now have the correct weapon damage values
- Reverse engineering mode no longer toggles off after reverse engineering and item
- Items of less than Premium quality can no longer be reverse engineered
- Corrected refresh and mission tier issues
- Weapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly
- Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving
Flashpoints and Operations:
General:
- Flashpoint missions can now be obtained at level appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet
- Flashpoint mission levels have been adjusted to more accurately reflect their difficulty
- Early-level Flashpoint bosses are now slightly less difficult
- Nightmare Mode Operations are now significantly more challenging
- Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking
- Flashpoint missions can now be obtained at level appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet
- Flashpoint mission levels have been adjusted to more accurately reflect their difficulty
- Early-level Flashpoint bosses are now slightly less difficult
- Nightmare Mode Operations are now significantly more challenging
- Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking
Flashpoints: The Black Talon:
- Yadira Ban�s difficulty in Hard Mode has been increased
- Yadira Ban�s difficulty in Hard Mode has been increased
Bringing Down the Hammer:
- Battlelord Kreshan now drops loot
- Battlelord Kreshan now drops loot
Colicoid War Games:
- This Flashpoint has undergone a difficulty balance pass
- The final boss no longer continually respawns
- This Flashpoint has undergone a difficulty balance pass
- The final boss no longer continually respawns
Directive 7:
- Bulwark�s mechanics now function properly
- Bulwark�s mechanics now function properly
The Esseles:
- Vokk�s difficulty in Hard Mode has been increased
- Lieutenant Isric�s difficulty has been corrected in Hard Mode
- Vokk�s difficulty in Hard Mode has been increased
- Lieutenant Isric�s difficulty has been corrected in Hard Mode
The False Emperor:
- Normal Mode bosses now inflict less burst damage
- Boss mechanics in this Flashpoint now function properly inNormal and Hard Mode
- Normal Mode bosses now inflict less burst damage
- Boss mechanics in this Flashpoint now function properly in
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