Monday, April 6, 2015

Game 47 Spellcasting 101 Sorcerers Get All the Girls Pheasant and SCONNs

Written by Aperama

Ernie Eaglebeaks Journal #2: Wait.. what just happened? This journal was supposed to be about how I was learning all of these new spells, and about how my dinner with Professor Tickingclock went a completely different way to how I was imagining (given that his wife Hillary was definitely more interested in me than in the dinner shed made) – but now Im stuck trying to work out why the back of my head hurts so bad more than anything. Okay, so after Id finished my usual schedule of classes, I decided to use that key I.. found that Gretchen dropped.. and found my way into the Presidents House, where I got to see the Sorcerers Appliance itself! Plus I picked up another spell, which led to another one after some work finding my way through dusty passages and a weird, corn-filled room or two. If I can work out how to use all of these new spells, Id be way on my way to being able to kick the living heck out of Joey Rottenwood – but instead, I was sure.. my mom was there, I got hit in the back of the head, and now everythings trashed? After I get over this headache, its time to find some answers!”

Told you I was being gallant, Kenny!

I definitely dont feel like Im very far into Spellcasting, and I already get the feeling that having played previous Steve Meretzky games in the past is helping me. (I played The Hitchhikers Guide as a younger man, and fondly remember a puzzle requiring me to have tea and no tea at the same time.) In that way, I suppose that I get the idea of humour being interlaced into puzzles, if that makes sense – there is one that I looked at, rolled my eyes and immediately went on to solve as I realised that they were actually using an immense double entendre. Ill admit that after the pointer (thanks, Ilmari!) that the command take notes would literally provide me with an in-game set of notes, I reloaded and received some extra notes on the classes that Id already attended. My own notes were similar (albeit without pointers like **GET ACNE CREAM BACK** or little love poems to Lola Tigerbelly) but having them there makes me feel a little better about myself. It also makes me feel less like I missed out on anything.

A simple little set of notes on the Math and Science 101 class. Peloria sounds an awful lot like Discworld at this point!

When I last left off, we were going to bed after our first on screen day of school at Sorcerers University (and our first in-game incident in a boudoir). Ernie appears to be very consistent – you can keep him up until around about 11:30, where he unceremoniously passes out until just after 8:00 every single day. The first screenshot in this post explains why were sans one Gretchen as we wake up as she left us a note – she didnt re-steal her key back, which I think of as really quite nice of her. I noticed a Presidents House when I was out on the boat dock near the Sorcerers Stadium earlier, so Ive got a fair idea of what the key unlocks – but first, class! Being the titular Spellcasting 101, this is (probably rightfully) the premiere class of SU – the one where all of the people who dont really turn up to class miraculously find their way into the lecture hall. Ironically, for all that I was sorta looking forward to it, very little seems to come of it. Ive got Ernies notes in front of me, and aside from a few little jokes (such as telling people not to cast while drunk, as HURVON, clean tarnished silverware, can easily turn to HURBOM, summon a cloud of flesh-eating locusts, which I think could actually come into play eventually as I was told I couldnt cast BIP after drinking from a keg at Tappa Kegga Bru due to not being able to properly enunciate my words).. theres not too much to go off of. Im looking at Ernies notes here and the only three things I noted down that link in with this were we get MUK – raise dough – on Mondays class, try casting a spell in a thunderstorm at 11:50 PM (impossible due to Ernies sleeping schedule) and Sunday at noon will be the Junior Spelling Bee.

I need to remember that you need to get a spell box to learn a spell. Not that I think WIX will exist in truth.. or will it?

The game takes five minutes per action.. and I have between 11:30 and 1 PM to explore – or in other words, 18 actions. This is actually plenty to run down to the docks and open up President House (5 actions, or 7 if you struggle with things like unlock door – with what? - key as I am quite wont to do) and rush back to class without missing out on anything between lectures. I was a touch disappointed with the insides of President House – though I was quite pleasantly surprised when a Graduation Nymph popped out of nowhere and gave a little message explaining that Ernie is now a level 2 sorcerer! (The levels matter as they enable you to cast spells, as I touched on briefly in the previous post.) There was a spell box with FRIMP in it which I swiped before I was even able to take any more stock of the room I was in, giving me a new spell in levitation. The rest of the room seemed remarkably uninteresting – some books, a desk.. and what I can only assume is this games MacGuffin, the Sorcerers Appliance. According to the game, The Appliance is about the size of a small closet. None of the five Great Attachments are in place. There are two buttons, one black and one white, on opposite ends of the Appliance. As always, its purpose is impossible to divine. (The manual explains that it was first built by Waldo Nimblefingers in the years of the Great Melon Shortage, but doesnt actually let you know what it does.)

Oh, the most powerful item in sorcery might be there.. but I just graduated for breaking into a room with a stolen key. Best school ever!

The next lecture is on General Magic 101 – or to put it in a slightly different fashion, more lore under a different name. This one has a little more information, Im thinking, giving a list of assorted nasties (Mud Devils, Pufferslugs, Hellhamsters, Cankersaurs..) and ways in which to defeat them. I already know that one is to be paid attention to – the atomic dragon which we took out in the simulation room was killed with a lead-lined sword, which the game makes mention is its hidden weak point. Does this mean that were going to be fighting the Vamoose, a creature that is half moose, half gorgeous woman that lures its victims in with spells promising sexual delight only to gore them on its great antlers? Perhaps, though I rather doubt it. Again, it feels largely as though Im not going to have to worry about this too much. Still, it seems like weve got plenty to do on campus grounds yet, so Im just keeping my three sets of notes (the ones Im making, the in-game ones and having a full transcript of each play session) and worrying about it later. Theres one thing that a levitation spell seems like itd come in handy for – the trap door in the lecture hall was too heavy, so my mind immediately flashed to trying out my new magic fingers..

I love it when a plan comes together

The notion of a foreboding empty hole to jump into was rather a strong force to ignore, but Ernies schedule explains that between 4 and 6 hes to have Physical Skills 101 – and Ive been such a stickler for forcing him to attend classes, so I simply cant explore. Turning up only gives us a short message about how hes excused due to a rather severely bruised pinky finger, though, so were off to the deep, dark tunnels..

Caption contest? I think so!

Youd never believe it – its a MAIZE. Yes, no good (or bad) adventure game can go without a ma(i)ze. This one is somewhat less egregious than most, though. Its a 5x5 square with no exit except for the manner in which you enter, with each room having a letter assigned to it. Ill include the little map I haphazardly scrawled to work my way through it – more fool all of you for not complaining about my handwriting earlier!

Once the letters were in front of me, there was no other way through I could see apart from TEX KIK QUIK(ISH)

About five minutes of scribble later, and the obvious lettering (you probably cant read my terrible handwriting, but I assure you its there) leads you down THIS WAY OUT. When you go to the final and second T, an opening appears underneath you, leading you to yet another trap door and the Secret Society Meeting Room, along with a DISPAR spell box (remove magical protection), though again I feel like Im expecting something more out of the room that Im just not seeing. Im mentally listing here and President House as come back to later spots.

I feel like skull and corn is some sort of pun Im not getting...

I almost managed to get myself stuck, here. The next goal is to get to Professor Tickingclocks dinner – the only problem I had was finding where hed actually invited me to come to! My first thought was the Presidents House – no such luck. He wasnt in his office – a whole bunch of running around finally led me to realise that I could actually go UP in the dorm hall. (I didnt see the tiny arrow in the top left of the screen – my bad.) Id timed my maze run quite well and was perfectly in time to have dinner – a lovely affair with pheasant and potatoes. Prof. Tickingclock seemed a little tired, though, so after briefly discussing the Sorcerers Appliance and his prized mystical surfboard of Spittul (both being magical, legendary and dangerous.. though I do note given our most recent spell that the surfboard has a protective enchantment on it), we leave the room.


Oh, like you actually thought we were here for the PROFESSOR...

The professor, it turns out, has a little bit of a snoozing issue – as soon as he gets his potatoes into him, he conks out almost straight away. This is, it turns out, why he has potatoes almost every night. Hillary makes no bones about it – Ernie is not there for every night, hes there for tonight and.. well, maybe he can make his way onto a schedule after that between the masseur, and.. maybe someone else.

This games parser is very limited. Apparently, it doesnt understand the word be.

I was willing to call it a night with the luscious splendour of Hillarys expensive crockery (she breaks several pieces) and sweating (Im imagining we did some minor home redecoration whilst the good Professor was asleep), I felt like there was still more to be had from the day. With the revelation of up, I ran around like a crazy person looking for upstairs rooms. Above Meltingwolf Hall was what I feel I should have been looking for far before this point – a library! Inside wasnt an awful lot to look at, just a popular book (points!) which reads like.. popular fiction. Enough said, methinks. No other books actually come up as interactive. However, there is a BUST..



I actually thought Id be SKONNing it to read the bust – it turns out all I needed was a ladder...

KABBUL is to restore lost souls – at this point, Im not going to be surprised if it involves fixing shoes. If theres more to be had In the Stacks, I couldnt find it – and after this discovery, were about due to head to sleep. The next day seems like itll go off without a hitch, so I head us off to the final class we have yet to cover, Math and Science 101. We get a free map for our troubles (which is apparently the one that comes with the game box). It gives a short idea of some areas surrounding SU along with some ideas of how the seasons work, using a whole bunch of references to gigantic ice monsters, dragons and rodents controlling the seasons. Its more in the note this down for later basket in my mind, with one lone exception that definitely caught my eye, albeit not due to THIS game..

Uh.. Corey Cole, do I detect a hint of homage here? I feel like my original QFG2 manual did delve into what we all know to be the true fifth element, but it might be my mind being revisionist..

I was looking forward to the second set of classes at this point – all of them had quite a bit of character to themselves, with each day having new things to search for. With an open mind, I started searching around for new things to interact our new spells with..



And a nice little cliffhanger to leave off on!

Inventory..
A spellbook with BIP (romantic music), SKONN (statuette enlarger), FRIMP (levitation), DISPAR (remove magic protection) and KABBUL (restore lost souls)
A cloak
A college registration form
An almost full pack of cigarettes
An embossed key
A notebook
A scribbled note
An ancient map

Session Time: 1 hour 30 min
Total Time: 2 hour 30 min

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!